Motion Graphics and Visual Effects (ANIM 302)


Course Description

Motion Graphics and Visual Effects (ANIM 302) is a dynamic course that delves into the world of motion graphics and visual effects (VFX). In this course, students will explore the creation of captivating motion graphics, including dynamic typography and engaging visual effects. They will gain hands-on experience in compositing and various VFX techniques used in the entertainment and advertising industries.

Outline of Major Content Areas

  1. Introduction to Motion Graphics: Understanding the fundamentals of motion graphics and its applications.
  2. Typography in Motion: Exploring dynamic typography design and animation techniques.
  3. Compositing Techniques: Learning the art of compositing, blending, and layering visual elements.
  4. Visual Effects (VFX) Fundamentals: An introduction to visual effects principles and techniques.
  5. VFX in Film and Advertising: Exploring the role of VFX in the film and advertising industries.
  6. Animating Graphics: Creating animated graphics, logos, and visual elements.
  7. Special Effects: Exploring various special effects used in motion graphics and VFX.
  8. Project-Based Learning: Applying motion graphics and VFX skills to real-world projects.

Course Learning Outcomes

Upon completing Motion Graphics and Visual Effects (ANIM 302), students will:

  1. Motion Graphics Proficiency: Demonstrate proficiency in designing and animating dynamic typography and graphics.
  2. Compositing Skills: Master compositing techniques to blend and layer visual elements effectively.
  3. Visual Effects Knowledge: Understand the principles and applications of visual effects (VFX) in various industries.
  4. VFX Techniques: Apply VFX techniques used in film, advertising, and digital media.
  5. Creative Animation: Create engaging animated graphics, logos, and visual elements.
  6. Special Effects Mastery: Explore and apply special effects to enhance motion graphics and VFX projects.
  7. Project Execution: Successfully execute motion graphics and VFX projects for real-world applications.

Methods for Assessing Student Learning

Assessment in Motion Graphics and Visual Effects (ANIM 302) combines practical assignments, project work, and creative evaluations to assess students’ comprehension and application of motion graphics and VFX principles. Assessment methods include:

  1. Motion Graphics Projects: Evaluation of motion graphics projects, including dynamic typography and graphic animations.
  2. Compositing Assignments: Assessment of compositing assignments, focusing on the effective blending and layering of visual elements.
  3. VFX Projects: Review of VFX projects, including the application of visual effects techniques in film and advertising contexts.
  4. Creative Animation Tasks: Assessment of animated graphics and visual elements created by students.
  5. Special Effects Demonstrations: Evaluation of special effects applications in motion graphics and VFX projects.
  6. Project-Based Learning: Assessment of students’ ability to apply their skills to real-world projects, demonstrating creativity and technical proficiency.

Motion Graphics and Visual Effects (ANIM 302) equips students with the skills and knowledge necessary to create captivating motion graphics and visual effects. By the end of the course, students will be prepared to contribute to projects in the fields of animation, film, advertising, and digital media.